All 113 six-star operators are pre-loaded — drag them into S through D and build the Arknights tier list you would actually field.
Missing the latest banner unit? Hit + Add items to add any character. Prefer splash art? Use the image maker to rank portraits.
The tray loads all 113 six-star operators, which is the scope almost every Arknights tier list uses. Ranking all 374 obtainable operators in one column is technically possible and almost never useful.
Lower-rarity operators are deliberately left out rather than forgotten — several 4★ and 5★ units outperform their rarity badly, and a board mixing them with 6★s ends up ranking two different questions at once. Add any of them with + Add items.
New to ranking? How to make a tier list covers the basics, and what S tier means helps once the top row is crowded.
Arknights rankings hinge on things that are invisible if you only compare stat sheets.
Modules and potential change the unit. A module can move an operator's role outright, and potential shifts numbers enough to matter at the margins. A board assuming maxed investment and one assuming a fresh pull are different documents.
General use beats peak power. An operator that solves one stage brilliantly and sits in the depot the rest of the year ranks lower than a dependable unit you bring to everything — but only if that is the question you are asking. Decide whether you are ranking flexibility or ceiling.
Powercreep is real but slow. Older six-stars drift down as newer ones arrive, though a surprising number stay relevant for years because their niche never got filled. That is worth crediting rather than ranking purely by release date.
Eight classes do genuinely different jobs: Vanguard generates DP and opens a map, Guard and Sniper carry damage on the ground and in the air, Defender holds a lane, Medic keeps it standing.
Caster handles armour, Supporter bends a fight through slows and buffs, and Specialist covers the odd jobs — pushing, pulling, fast redeploy — that decide clears more often than raw damage does.
Ranking a Specialist against a Guard directly rarely resolves. Rank inside each class, then decide how the classes matter to the content you actually run.
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